Thursday, July 12, 2007

E3: Ratchet & Clank Future: Tools of Destruction

Yet another long-running video game franchise continues with Ratchet & Clank Future: Tools of Destruction. Developed by Insomniac Games, makers of Resistance: Fall of Man, the game is the 6th in the series and is expected to hit shelves sometime around September, 2007.





The Ratchet & Clank Future story opens with the shocking discovery that a villain from Ratchet's distant past has tracked him down and wants him dead. This revelation brings up many questions as to Ratchet's origins and launches Ratchet and Clank into a mysterious adventure where they begin to learn about his past, the villain's current evil plans, and a glimpse of the future. The story takes place after the past R&C games. Captain Qwark will also be featuring in this game, working undercover to give Ratchet and Clank clues that help guide them on their journey. Insomniac have also coordinated with High Impact Games (the developers of Ratchet and Clank: Size Matters) to ensure that there were no story conflicts with the PSP game.



Some other details revealed in the article are that the game will go back to its platformer roots after the near complete departure from platforming that Deadlocked took. Also revealed was that the game will answer many questions about Ratchet's origins and the history of the lombaxes that will span over several games. Some new weapons revealed were the Groovitron, a disco ball-like grenade that makes enemies dance to the tune of Staying Alive by the Bee Gees and the Tornado Launcher, which will use the SIXAXIS to allow the player to maneuver a twister that sucks up enemies. Insomniac is going back to their more comedic writing for the series.



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