Saturday, July 14, 2007

E3: Army of Two

Army of Two is a co-op third-person shooter game being developed by EA Montreal and set for release on both the Xbox 360 and PS3 in late 2007. The emphasis is on teamwork with your partner, and plays a crucial point in determining your success in the game.

More info and trailers after the jump.

Army of Two (AO2) is a new game with a focus on cooperative and coordinated strategies. The game is labeled a co-op third-person shooter. Players will join up with either the game's built-in "Partner Artificial Intelligence" (PAI) or other players "to fight through war, political turmoil and a conspiracy so vast it threatens the entire world." Story details are vague at the moment, but the game involves conflict in Army of Two, from the environments and their loads of physics-based obstacles to its small army of enemies (up to 50 on screen at once) has been designed to necessitate teamwork.

According to Gamespot, the game will allow a great deal of weapon customization, with a gun range to test these customizations out on: "We got a quick look at the kinds of weapons you can buy which include all manner of pistols, shotguns, and assault rifles. What's crazy is the level of customization you can apply to the guns. Swap out and swap in different stocks, red-dot sights, scopes, tactical flashlights, underslung grenade launchers, silencers, grip handles, extra-large magazines, new barrels—anything you can imagine seems to be available for you to use in this game. You can even chrome your gun with gold trim if you like, or customize a strategic silenced weapon. A handy firing range feature lets you immediately test out your new toy."

Though there have not been many clues onto the gameplay of this game, EA as recently announced the addition of an "Aggrometer". This will be a meter showing which of the two players has more "Aggro". Aggro attracts the attention of the enemy so one player may go unnoticed, the character with the most aggro will glow a bright red while the other player will be transparent resembling a ghost. weapons affect how your aggro builds flashy gold and chrome weapon attract an enemy much faster than the same gun without a paint job. While silencers slow down the aggro build up. EXAMPLE: one player glowing red with aggro was attacking an enemy with so much armor he was invulnerable in the front, the other player without aggro snuck behind him and shot him in the neck at his exposed area.


No comments: