Thursday, July 12, 2007

E3: Metroid Prime 3: Corruption


Metroid Prime 3: Corruption is a continuation of the Metroid Prime series from Retro Studios and published exclusively by Nintendo. It is currently set for release on August 27th, 2007 in the US, and a 26th October release in Europe. No official word has been heard of late, with Nintendo simply stating "it will be ready when ready, and not before". That sounds like a case of the delays to me.



After the events of Metroid Prime 2: Echoes, the Galactic Federation contacts Samus Aran to investigate a malfunctioning network computer known as the Aurora Unit. The Federation believes the Space Pirates, their long-time enemies, have infected the Aurora Unit with a virus. Subsequently, the Space Pirates attack one of the Federation's bases, and begin to overrun the Federation's defenses. Samus, along with other bounty hunters, must work together to fend off the siege, repair the Aurora Unit, and also defeat enemies from the past game.


The game’s director, Mark Pacini, has stated that Phazon, a fictional mutagenic element will also play an important part in the game’s plot. Pacini elaborated that, "Samus herself gets corrupted by Phazon and actually begins to develop abilities based on that Phazon. So that's kind of why the game is titled "Corruption". You yourself are becoming corrupted". Dark Samus, a sinister doppelgänger, will also return as one of Samus' antagonists. The game will also feature several new and returning bounty hunters. (source)



Metroid Prime 3: Corruption will be the first game in the series to feature full voice acting. At the media summit held by Nintendo in May, 2007, Reggie Fils-Aime compared Corruption to the rest of the series by saying "it has never been played this way before". He also noted that Nintendo employees who had seen the game in action claimed it "will reinvent the control scheme for a first-person shooter", and that the game is the closest a console title can get to PC control.

More screenshots here


Utilizing the Wii Remote and Nunchuk, the player can point the arm cannon with the Wii Remote pointer and use the grappling beam by moving the Nunchuk. Players can choose whether to use the A button or B trigger for firing. The remaining button is used to jump. (source)

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