Showing posts with label Death of Gaming. Show all posts
Showing posts with label Death of Gaming. Show all posts

Saturday, December 1, 2007

Death of Gaming Part 3: Gamespot Editor Gets Fired Over Bad Review


(Click on the image above for PennyArcade's comic)

By now you may or may not have heard of how Jeff Gerstmann, Editorial Director of huge-flashy-corporate-gaming-for-teens website Gamespot, was fired last week. What you may not know is why: apparently publisher Eidos Interactive threatened to pull the plug on a massive advertising campaign after Gerstmann dished out a low 6/10 review score to the rather mediocre Kane & Lynch: Dead Men -published by, yep, Eidos Interactive.

More after the jump below.



CNET (parent company of Gamespot), immediately issued an official statement declaring:

"For over a decade, Gamespot and the many members of its editorial team have produced thousands of unbiased reviews that have been a valuable resource for the gaming community. At CNET Networks, we stand behind the editorial content that our teams produce on a daily basis"

Eidos threatens to pull the plug
Eidos reportedly threatened to pull a massive advertising campaign for Kane & Lynch if the "tone" of Gerstmann's 6/10 review wasn't changed. Apparently Gerstmann did in fact alter his review but it obviously wasn't enough to appease the demi-gods over at Eidos or CNET.

When asked about the situation, Eidos declined comment, "Eidos is not able to comment on another company's policies and procedures," said a company representative.

Sarah Cain, a spokesperson for CNET, did say,“We do not terminate employees based on external pressure from advertisers,”

Aw, isn't that nice to hear?

Gamespot digs an even deeper hole?
Now there is news of how Eidos is deleting hundreds of user complaints from its forums, citing: “There will be no further discussion”, an Eidos forum administrator bluntly warned visitors, describing the complaints as “ugly spam”.

Alex Navarro, an Editor for Gamespot had this to say on the state of CNET:

"Remember SimCity? Remember what a joy it was to build up a fully functioning, living, breathing city, full of life and wonderment? Then, at some point down the road, after you've built up your city to the peak of its productiveness, you'd start mashing the disaster button and a wide variety of tornadoes, earthquakes, and fake Godzillas would come tromping through, laying fiery waste to every bit of what you'd worked so painstakingly to create? Yeah. It's a little bit like that. Except someone hit the disaster button for me."

What does this all mean?
Not much really. Unless you're seriously misguided or just an eternally annoying optimist, you were probably able to put two and two together just after you'd left university and realized that;

a) The world wasn't quite as rosy as you thought for the first 21 years of your life

and

b) Its all about advertising, marketing and PR, baby....its all about that.

What can you do?
If you happen to be a reader or subscriber to anything related to CNET at all, you can stop reading and cancel any subscriptions as a way to voice your displeasure at this whole debacle. Just know that there aren't that many other sites out there who don't practise something similar already. CNET / Gamespot just got sloppy on this one, but don't expect IGN, 1UP or any of the other big sites to play any fairer.


Highlights from Gerstmann's review of Kane & Lynch:

Story and characterization

“It's impossible to care about anything that's going on in the story, because every single character in the game is almost completely unlikeable. There's no one to root for here, not even in a cool anti-hero sort of way. You're just left with a bunch of really ugly characters that just become impossible to care about over time”

“The dialog's not particularly great, though the voice acting's not bad, but really the problem is that every third word out of every character's mouth is the F-word... it's great when properly used, but here it's just so done to death... it just becomes a real crutch and stands out as just kind of lazy.”

“But it's not the story and the premise that are going to drive you away from Kane & Lynch Dead Men, the gameplay itself also has more than its share of flaws”

Gameplay flaws

A system for taking cover from enemy fire behind objects is “a real pain that you just never use because it's kind of a hassle”

“The squad tactics... don't work very well because the AI on both sides of the game is really pretty flawed”

“The enemies get stuck on cars and run in circles and do all kinds of dumb stuff. So that's not much fun either”

The game's multiplayer mode is “a really neat idea, but unfortunately that idea plays out in the context of Kane & Lynch, so it has most of the same problems that the story mode has”

Conclusion

“Probably not worth purchasing”



Click to read more

Sunday, October 14, 2007

WTF: EA Buys Bioware and Pandemic Studios


Great, just great. I know only time will tell if EA can fuck this one up just like they've managed to absorb (and fuck up) every other talented independent game studio they've bought over the years, but I can't help but hear Queen's 'Another One Bites The Dust' playing on repeat inside my head.



(Thanks to Destructoid for the image)


Follow the jump for the full report...

Electronic Arts Inc. (NASDAQ:ERTS) today announced an agreement with Elevation Partners to acquire VG Holding Corp. -- the owner of both BioWare Corp. and Pandemic Studios. This acquisition gives EA a strong competitive position in key genres in interactive entertainment: action, adventure and role-playing games. The two studios have been recognized for creating some of the highest-quality games in the industry.

BioWare Corp. and Pandemic Studios have ten franchises under development, including six wholly owned games. BioWare Corp. is currently developing the highly anticipated Mass Effect, which will be published by Microsoft in November, and is in the early development stages of a massively multiplayer online game. Pandemic Studios is redefining open-world games with its upcoming Mercenaries 2: World in Flames and Saboteur, in addition to several unannounced projects.

Pandemic Studios and BioWare Corp. employ roughly 800 people across four studios located in Edmonton, Canada; Los Angeles; Austin; and Brisbane, Australia.

These are two of the most respected studios in the industry and Im glad to be working with them again. Theyll make a strong contribution to our strategic growth initiatives on quality, online gaming and developing new intellectual properties, said John Riccitiello, EAs Chief Executive Officer. We also expect this will drive long-term value for our shareholders.

Pandemic Studios is led by Andrew Goldman, Josh Resnick and Greg Borrud. BioWare Corp. is jointly led by Greg Zeschuk and Ray Muzyka. These teams will join the EA Games Label run by Frank Gibeau, President of EA Games.

Pandemic Studios remains focused on attracting the best talent and creating blockbuster action games, said Josh Resnick, President and Co-founder of Pandemic Studios. As a worldwide publishing leader, EA represents the ideal partner to bring our titles to market as global entertainment events.

We are truly excited by John Riccitiellos new vision for EA, said Ray Muzyka, Co-founder and CEO of BioWare Corp. This vision is consistent with BioWares focus on crafting the highest quality story-driven games in the world. It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin.

EA will pay up to $620 million in cash to the stockholders of VG Holding Corp. and will issue up to an additional $155 million in equity to certain employees of VG Holding Corp., which will be subject to time-based or performance-based vesting criteria. EA will also assume outstanding VG Holding Corp. stock options. In addition, EA has agreed to lend VG Holding Corp. up to $35 million through the closing of the acquisition.



Click to read more

Thursday, July 26, 2007

TECH: Microsoft & EA Team Up To "Give Us More Ads"

In another Bill Gates' shaped devil horn likely to strike yet more discontent and depression into the hearts of gamers everywhere (DX10? Vista?), Microsoft has just announced plans to work closely to bring more in-game advertising to EA Sports' yearly updates for "hits" like Nascar, NHL, FIFA, etc. Thankfully I haven't bought or played an EA Sports game since I was 14 and didn't know better (Konami?), but this is a sure sign we are going to see more of the whole viral-advertising thing in the future. Great. More after the jump or follow the link above...

SAN FRANCISCO (Reuters) - Microsoft said on Wednesday it will pipe advertisements into a slate of popular sports video games from Electronic Arts, including its best-selling "Madden" football franchise.

The deal, which also covers EA's "NASCAR," "Tiger Woods" golf, "NHL" hockey and upcoming "Skate" skateboarding games, is a significant win for Microsoft as it tries to build an early lead over rivals such as Google in putting ads into video games.

"The real issue here is that we're making a network play. If I just had 'Madden,' while great, it would be of limited value to advertisers," said Cory Van Arsdale, chief executive of Massive, a game ad company that Microsoft bought last year for $200 million.

The deal comes as Massive faces increased competition from Google, which bought game ad service Adscape for a reported $23 million in March, and from privately held companies such as Double Fusion.

"We need to build an overall network and this is a major stepping point to have us do that," Van Arsdale said in an interview with Reuters.

Massive acts as a broker between companies that want to get their ads in front of gamers, and game publishers eager to tap new sources of revenue to offset higher development costs for flashy new titles that can cost $20 million or more to make.

Financial details of the deal were not disclosed. In-game advertising was worth just $50 million in 2005, but that is expected by many analysts and industry executives to balloon to $1 billion over the next few years.

The $30 billion global video game industry is also one of the fastest-growing entertainment sectors, thanks to new home and handheld gaming machines and a rush among publishers to win over nontraditional buyers like women and seniors.

The ads Massive delivers are dynamic, meaning they can be tailored by advertisers to target specific groups or areas. Unlike static ads that are a permanent part of a game, they can be altered quickly to pitch new products.

Click to read more